![]() One transform timeline track can keep End Effector Constraints and it’s Effective Range.Intuitive pose-to-pose editing without switching IK and FK modes.Drag-and-move end effectors for IK editing, directly rotate joins for FK editing.Keep or Flip Joint Bend Direction during animation editing.Position character end effectors for precise IK interaction.Easy-locking feet and hands for unlimited motion possibilities.Stretches, squatting, and hip rotation made simple by moving the hip bone.Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. ![]() In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre. ![]() Posing with locking end effectors gives you power to precisely animate characters with scene interaction. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |